The Match flow
A P2P chess Match at GamesP2P follows a precise sequence: (1) A Competidor creates the Match by defining time control, color assignment, and stake; (2) Another Competidor accepts the challenge; (3) Both stakes are locked in an escrow smart contract; (4) The game begins with FIDE rules enforced by the platform; (5) The result (win, loss, or draw) is automatically validated; (6) The winner receives 97% of the pot (3% commission: 2.5% house + 0.25% sponsor + 0.25% botín) and the loser receives nothing.
Each step is transparent and verifiable. The Competidor can see the smart contract address where funds are escrowed, can review the complete move history, and can verify the ELO update after the Match. There is no "black box" — everything is auditable.
FIDE validation of moves
Every move in a GamesP2P chess Match is validated against the official FIDE rules. The platform does not allow illegal moves (you cannot move a rook diagonally, cannot castle through check, cannot make a move that leaves your king in check). This validation is performed server-side, not client-side, so a modified client cannot bypass it.
Additionally, the platform detects game-ending conditions automatically: checkmate, stalemate, threefold repetition, the fifty-move rule, and insufficient material. The Competidor does not need to claim a draw — the platform detects it and resolves the Match. This eliminates a common source of disputes in casual online chess.
Resolution: who wins?
The Match resolves in one of three ways: (1) Checkmate — the player who delivers checkmate wins; (2) Draw — by stalemate, repetition, fifty-move rule, insufficient material, or mutual agreement; (3) Timeout — the player who runs out of time loses (unless the opponent has insufficient material to checkmate, in which case it is a draw).
In case of a win or loss, the pot is distributed: 97% to the winner, 3% commission to the platform (2.5% house + 0.25% sponsor + 0.25% botín). In case of a draw, the pot is returned to both Competidores in equal parts (no commission charged). The ELO is updated immediately after the Match, and the next pairing will reflect the new rating.
Disputes: what happens if there is a conflict?
In chess Matches, disputes are rare because the game state is fully verifiable (the move history is public, the rules are deterministic, and the result is mathematically provable). However, edge cases exist: disconnections, claims of cheating with engines, or disagreement about the application of a specific rule.
GamesP2P handles disputes with a defined protocol: (1) Any Competidor can open a dispute within 24 hours of the Match; (2) The platform temporarily freezes the pot; (3) A human reviewer examines the complete move history and the platform logs; (4) The reviewer issues a verdict (confirm, reverse, or draw). The decision is final and documented in the Competidor's public history.
ELO ranking: how you climb
The ELO system (originally designed for chess by Arpad Elo) is the standard for measuring relative skill in zero-sum competitive games. At GamesP2P, every Competidor starts at 1200 ELO and moves up or down based on results. Wins against higher-rated opponents give more points than wins against lower-rated ones.
The ELO is persistent and portable. It does not reset between seasons, it is not "smoothed" to retain users, and it accurately reflects your trajectory. A Competidor with 1800 ELO has demonstrably beaten players at that level — it is not a participation trophy. This honesty is what makes ELO a reliable signal for fair pairings.
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