GamesP2P
Canon Helios · Vocabulario

Glosario GamesP2P

26 términos canónicos del skill-based gaming, el mundo cripto y la filosofía Canon Helios. Referencia viva: el copy del sitio enlaza aquí en lugar de explicar inline.

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Canon Helios

8 términos

Competidor

The GamesP2P user who participates in skill-based Matches. Canonical term replacing "user", "player", or "customer" to emphasize that the activity is competitive and Merit-based.

In the Canon Helios v2.0.0, "Competidor" is the canonical term for whoever participates in GamesP2P Matches. The choice is not aesthetic — it is philosophical. "User" implies passive consumption; "player" implies entertainment; "customer" implies a commercial transaction. None captures the essence of what happens in a skill Match: two people compete for Merit, with real stakes, under known rules.

The Competidor is responsible for their play: they know the rules before starting, manage their bankroll, respect the opponent, and accept the result when Merit decides it. They are not an "entertainment consumer" — they are an active agent whose skill determines the outcome. This distinction is what separates GamesP2P from gambling platforms, where the "player" is passive against the RNG.

The Competidor has canonical rights: their ELO is persistent and portable, their Match history is auditable, their funds are in automatic escrow (not in platform custody), and their disputes are resolved with human review and published rules. These rights are not promotional — they are structural.

Partida

A game instance between two Competidores with real USDT stakes. Canonical term replacing "game", "session", or "match" to emphasize competitive formality.

In Canon Helios, "Partida" is the canonical term for a game instance between two Competidores. It is preferred over "game" (which is ambiguous — can refer to the game itself or a session), "session" (an unnecessary anglicism), or "match" (does not capture the formality). A Partida is a formal event with a beginning, end, verifiable result, and committed stakes.

Every Partida on GamesP2P follows the same lifecycle: creation (a Competidor opens it with stake and rules), acceptance (another Competidor accepts), escrow (both parties' USDT is locked in a smart contract), play (with FIDE validation for chess or canonical rules for dominoes), result (win/loss/draw), dispute resolution if applicable, and automatic payout to the winner.

A Competidor's Partida history is their track record — public, auditable, and persistent. It does not reset, is not "softened" to retain the user, and is not manipulated. If a Competidor loses 10 Partidas in a row, their ELO reflects that, and future matchups will be against similarly-skilled Competidores. This tracking honesty is what makes ELO a reliable signal.

Merit

The foundational principle of GamesP2P: the outcome of a Partida is determined exclusively by the Competidor's skill, not by chance. Merit is the only currency of value on the platform.

Merit is the philosophical axis of GamesP2P. It is not a metric — it is a value. It means the outcome of each Partida is decided by demonstrated skill, not by factors external to the Competidor. If you lost, it was because the opponent was better in that Partida. If you won, it was because your skill exceeded the opponent's. There is no luck to invoke, no RNG to blame, no "house edge" to explain the defeat.

This philosophy has practical consequences. First: GamesP2P will never offer games where chance affects the outcome (no slots, no roulette, no dice). Second: ELO is the objective measure of accumulated Merit — it rises when you win, falls when you lose, and cannot be bought or inflated. Third: there are no "loss bonuses" or "bad streak compensations" — Merit is raw and honest.

Merit is also an ethical commitment. When a Competidor stakes USDT, they are not "playing" against the house — they are putting their skill to the test against another Competidor. The platform does not profit when a Competidor loses (the commission is a fixed 5% of the pot, regardless of who wins). This aligns incentives: GamesP2P wants fair Matches, not user losses.

Challenge

The formal invitation from one Competidor to another to start a Partida with specific stakes and rules. Canonical term replacing "bet" to emphasize that what is being tested is skill.

A Challenge is the formal action of initiating a Partida. A Competidor creates a Challenge specifying: game (chess or dominoes), modality (blitz, rapid, classic for chess; standard or regional for dominoes), stake (how many USDT both commit), and additional rules (piece color, time per move, etc.). The Challenge remains published until another Competidor accepts it or it expires.

The word "Challenge" is canonical for a reason: "bet" implies you are betting ON something (it is unclear what — could be luck, could be skill). "Challenge" implies you are challenging the other's skill. It is a challenge to their Merit. If you accept a Challenge, you are saying: "I believe my skill is sufficient to beat you under these rules with these stakes".

Challenges can be public (any Competidor can accept them) or private (directed to a specific Competidor). Public Challenges appear in the lobby, ordered by stake. Private ones arrive as a notification to the challenged Competidor, who can accept, reject, or counter-challenge with different stakes.

Casa del Alba

Symbolic name of the institution behind GamesP2P. Represents the commitment to longevity (50+ years) and to prioritizing legacy over quarterly commerce.

The "Casa del Alba" is the symbolic name of the institution that custodies GamesP2P and the Canon Helios. It is not a company in the traditional sense — it is an institution with an explicit commitment to longevity (50+ years) and to prioritizing institutional legacy over quarterly optimization.

The name evokes the metaphor of dawn: something that begins, persists, illuminates. In Era II (2026-present), the Casa del Alba formalizes governance: the Canon is documented and versioned, a Custodian of the Canon exists (a role with explicit responsibilities), and structural decisions are made with a horizon of decades, not quarters.

The Casa del Alba does not seek to IPO, does not seek a flip, does not seek hyper-growth. It seeks to be infrastructure: the "TCP/IP of competitive Merit". This is unusual in tech (where everything is about growth and exit), but it is coherent with the foundational conviction that Merit deserves an institution that recognizes it long-term.

Custodio del Canon

Institutional role responsible for maintaining, versioning, and enforcing the Canon Helios. Not a CEO or founder — a guardian of the foundational principles.

The "Custodio del Canon" is the institutional role responsible for the integrity of the Canon Helios. Its functions are: keeping the Canon documented and versioned, verifying that product decisions respect the canonical principles, and publicly documenting any exception or evolution.

The Custodio is not a CEO (their mandate is not commercial) nor a founder (their authority comes from the Canon, not from ownership). They are a guardian: their job is to ensure GamesP2P remains faithful to its foundational conviction even when commercial pressure suggests otherwise. If a product proposal contradicts the Canon (e.g.: adding poker), the Custodio can veto it.

This role exists to solve the problem of institutional drift: organizations over time tend to betray their foundational principles in favor of commercial optimizations. The Custodio is the defense mechanism — a person whose legitimacy depends on respecting the Canon, not on generating revenue.

Canon Helios

The set of principles, rules, and tests that define which games enter GamesP2P and how the platform operates. Current version: v2.0.0 (Era II).

The "Canon Helios" is the foundational document of GamesP2P — the set of principles, rules, and tests that define which games are offered, how the platform operates, and which commitments are non-negotiable. Current version: v2.0.0, published with the start of Era II in 2026.

The Canon defines five canonical tests that each game must pass to enter GamesP2P: the Stone Test (existing for 50+ years), the Act Test (100% skill, no chance post-setup), the Merit Test (the best wins consistently), the Handkerchief Test (simple rules but strategic depth), and the Child Test (understandable by a 10-year-old in 5 minutes). Only chess and dominoes pass all five tests today.

The Canon also defines ten non-negotiable operating principles: Merit over chance, reputation belongs to the Competidor, known rules before playing, trust is designed not promised, the rival is an ally, legacy over quarter, institution over founder, mandatory documentation, truth over ego, and the Canon is respected even when uncomfortable.

Prueba del Acto

One of the five canonical tests. Requires the game to be 100% skill, with no chance after the initial setup. Excludes poker, traditional backgammon, and any game with RNG that affects the outcome.

The "Prueba del Acto" is one of the five canonical tests of the Canon Helios. It requires the game to be 100% skill after the initial setup. This means: no RNG (dice, hidden cards, slots) can affect the outcome after the Competidores start playing.

This test excludes poker (cards are dealt during the game), traditional backgammon (dice are rolled each turn), blackjack (the dealer decides moves), and any game where chance is a post-setup factor. It only allows games where every decision is the Competidor's and the outcome is 100% the product of those decisions.

The reason for this test is twofold. First: regulatory — pure skill games receive different treatment from games of chance in most jurisdictions. Second: philosophical — if chance affects the outcome, Merit cannot be measured cleanly, and ELO loses value as a signal. The Prueba del Acto guarantees that ELO reflects real skill, not luck.

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P2P Gaming

6 términos

P2P Gaming

Online gaming model where two Competidores face each other directly, with stakes in escrow, without the platform taking a position on the outcome. The platform charges a commission for organizing, not for winning.

"P2P Gaming" (peer-to-peer gaming) is a model where two Competidores face each other directly, with stakes committed in escrow, and the platform takes no position on the outcome. The platform charges a commission for organizing the Partida (escrow, validation, dispute resolution), but does not earn more if one Competidor wins over the other.

This contrasts with the "house vs player" model typical of casinos and gambling platforms. In the house-vs-player model, the platform earns when the player loses (the house retains the stake). This creates a conflict of interest: the platform has an incentive for the player to lose, which historically has led to practices such as RNG manipulation, hidden house edges, or blocking winning players' accounts.

In pure P2P Gaming, this conflict does not exist. GamesP2P earns the same commission regardless of who wins the Partida. If Competidor A wins, the commission is X. If Competidor B wins, the commission is X. The platform's incentive is for the Partida to be fair, transparent, and for both Competidores to play again — not for one to win over the other.

Stake

The USDT amount each Competidor commits to escrow when starting a Partida. The winner receives both stakes (minus platform commission).

The "stake" is the USDT amount each Competidor commits when starting a Partida. In a standard Partida, both Competidores put the same stake in escrow (smart contract), and the winner receives the sum of both stakes minus the platform commission (typically 5%).

The stake is not a "bet" in the gambling sense — it is a good-faith deposit that demonstrates commitment to the Partida and allows the winner to receive economic compensation for their skill. The stake is automatically locked when the Partida starts and automatically transferred to the winner at the end. There is no manual platform intervention in the payout.

The stake can be as low as 0.5 USDT (beginner Partida) or as high as the Competidor's Partida limit allows. GamesP2P offers configurable Partida limits: the Competidor can set a maximum stake, and the platform will block any Partida that exceeds that limit. This prevents "tilt-driven" behavior of raising stakes after a losing streak.

Escrow

Mechanism where both Competidores' USDT is locked in a smart contract at the start of the Partida, and automatically transferred to the winner at the end. Eliminates the need to trust the platform to pay.

"Escrow" is a mechanism where funds are locked with a neutral third party (in GamesP2P, a smart contract on blockchain) until a condition is met. In a Partida, both Competidores transfer their stake to the escrow smart contract at the start; at the end, the contract automatically transfers the funds to the winner.

This mechanism eliminates the need to trust the platform to pay. If GamesP2P disappeared as a company, the escrow smart contract would still function — the funds would transfer to the winner according to the contract rules. This is what distinguishes on-chain escrow from custody deposit (where the platform controls the funds and can refuse to return them).

Escrow also eliminates the possibility of "non-payment" by the loser. In off-chain P2P models (e.g.: two people agree to play for money via chat), the loser can simply not pay. With on-chain escrow, the loser has no option — the funds are already committed before the Partida begins, and transfer automatically on winning.

ELO

Competitive rating system that measures the relative skill of Competidores. Originally designed for chess (Arpad Elo, 1960). On GamesP2P, each game has its own separate ELO.

The "ELO" system is a method for calculating the relative skill of Competidores in skill games. It was designed by Arpad Elo (a Hungarian-American physicist and chess master) in 1960, originally for chess rating. Today it is used in virtually every competitive online game.

The ELO principle is simple: if you win against a stronger opponent, your ELO rises more than if you win against a weaker one. If you lose against a weaker opponent, your ELO drops more than if you lose against a stronger one. This allows ELO to converge to a precise measure of relative skill after enough Partidas.

On GamesP2P, each game has its own separate ELO (a Competidor may be 1800 ELO in chess but 1200 in dominoes). ELO is strictly respected: it does not reset, is not "softened" to retain users, and is not artificially inflated. If a Competidor loses 10 Partidas in a row, their ELO reflects that, and future matchups will be against similarly-skilled Competidores. This honesty is what makes ELO a reliable signal for fair matchmaking.

Skill-Based Gaming

Category of games where the outcome depends exclusively on the player's skill, not on chance. Distinct from gambling, where the outcome depends (totally or partially) on RNG.

"Skill-based gaming" is the category of games where the outcome depends exclusively on the player's decisions and skill, not on chance. Canonical examples: chess, dominoes, checkers, Go. In these games, the better player wins consistently — practice improves the odds, and a master beats a novice 99% of the time.

This contrasts with gambling, where the outcome depends (totally or partially) on an RNG: slots, roulette, lottery, blackjack, poker. In these games, practice does not guarantee victory — a novice can beat an expert in a poker hand by luck, but not in a chess game.

The distinction is legal as well as philosophical. Most jurisdictions regulate gambling strictly (licenses, age restrictions, limited advertising) and allow skill-based gaming with less regulatory friction. GamesP2P operates exclusively with pure skill-based gaming (chess and dominoes), which allows it to offer real stakes legitimately in jurisdictions where gambling is restricted.

Smart Contract

Self-executing program on a blockchain that automatically implements the rules of a transaction. On GamesP2P, it manages stake escrow and winner payout without human intervention.

A "smart contract" is a self-executing program deployed on a blockchain. It implements predefined rules: if condition X occurs, it automatically executes action Y, without the need for a human intermediary. On GamesP2P, smart contracts manage stake escrow and winner payout.

The advantage of a smart contract over traditional custody is the elimination of trust. In a custody model, funds are controlled by the platform, which could refuse to return them (account blocking, indefinite retention, bankruptcy). In a smart contract, funds are controlled by code that executes according to public rules — the platform cannot interfere, even if it wanted to.

GamesP2P uses smart contracts deployed on BSC, Polygon, and Arbitrum (multichain). When a Competidor wins a Partida, the smart contract automatically transfers the escrow USDT to their wallet. There is no "manual approval" step or "withdrawal processing" — the transfer is atomic and occurs within seconds of result validation.

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Cripto

5 términos

USDT

Tether (USDT) is a stablecoin (cryptocurrency pegged to the US dollar) used as the unit of account for stakes on GamesP2P. 1 USDT = 1 USD.

USDT (Tether) is a stablecoin — a cryptocurrency pegged to the US dollar. 1 USDT stays close to 1 USD thanks to Tether Limited, which claims to hold reserves equivalent to the USDT in circulation. It is the most widely used stablecoin in the world by market capitalization.

GamesP2P uses USDT as the unit of account for stakes because it combines the stability of the dollar (avoiding the volatility of BTC/ETH) with the advantages of crypto: global transfers in minutes, no intermediary banks, no geographic restrictions. A Competidor in Argentina and another in Germany can play a Partida with USDT stakes without worrying about exchange rates or slow international transfers.

USDT operates on multiple blockchains: Ethereum (ERC-20), BSC (BEP-20), Polygon, Arbitrum, Tron, Solana, among others. GamesP2P supports BSC, Polygon, and Arbitrum (all three with low transaction fees) — the Competidor chooses which to use when depositing. Partidas are settled on the same chain as the deposit, avoiding expensive cross-chain bridges.

Multichain

Capability to operate on multiple blockchains. GamesP2P supports BSC, Polygon, and Arbitrum — the Competidor chooses which to use when depositing, based on preferences for speed, cost, and familiarity.

"Multichain" refers to the capability to operate on multiple blockchains. GamesP2P supports BSC (Binance Smart Chain), Polygon, and Arbitrum — three blockchains compatible with the Ethereum Virtual Machine (EVM) that offer low transaction fees and adequate speed for gaming.

The advantage of multichain for the Competidor is flexibility. BSC has the highest liquidity and adoption in emerging markets (LATAM, Asia). Polygon has the lowest fees and is popular among DeFi users. Arbitrum offers Ethereum Layer 2 security with reduced fees. The Competidor chooses which to use when depositing, based on their preferences.

Partidas are settled on the same chain as the deposit. If a Competidor deposits on BSC, their stakes and winnings are handled on BSC — no cross-chain bridges adding cost or risk. If a Competidor wants to change chains, they withdraw to their external wallet and deposit on another chain. This avoids the technical complexity and security risks of bridges.

BSC

Binance Smart Chain. EVM-compatible blockchain with low fees and high adoption in emerging markets. One of the three chains supported by GamesP2P.

BSC (Binance Smart Chain) is an EVM-compatible blockchain launched by Binance in 2020. Its main features are: low transaction fees (typically <$0.10), ~3-second block time, and high adoption especially in emerging markets (LATAM, Southeast Asia, Africa).

GamesP2P supports BSC as one of its three chains (along with Polygon and Arbitrum) for three reasons. First: BSC has the highest adoption in LATAM, which is a priority market for skill-based gaming in Spanish. Second: low fees make Partidas with small stakes viable (0.5-5 USDT). Third: integration with Binance facilitates onboarding of new crypto Competidores.

To deposit on BSC, the Competidor transfers USDT (BEP-20) from their wallet (Metamask, Trust Wallet, Binance) to the GamesP2P deposit address. The transaction confirms in ~3 seconds. To withdraw, the Competidor requests a withdrawal from /wallet, and the USDT transfers to their external wallet in minutes.

Polygon

Ethereum Layer 2 blockchain with very low fees and high speed. One of the three chains supported by GamesP2P.

Polygon (formerly Matic Network) is an Ethereum Layer 2 blockchain offering very low transaction fees (typically <$0.01) and high speed (~2-second block time). It is popular among DeFi users and dApps requiring high transaction frequency.

GamesP2P supports Polygon as one of its three chains (along with BSC and Arbitrum) for its extremely low fees, making even Partidas with very small stakes viable (0.1-1 USDT). For Competidores who play many low-stake Partidas per day, Polygon minimizes transaction overhead.

Polygon inherits Ethereum's security (being Layer 2), making it preferred by Competidores who prioritize security over liquidity. The disadvantage versus BSC is lower adoption in emerging markets — Polygon is more popular among crypto-native users with DeFi experience.

Arbitrum

Ethereum Layer 2 blockchain with rollups, high security, and reduced fees. One of the three chains supported by GamesP2P.

Arbitrum is an Ethereum Layer 2 blockchain that uses optimistic rollup technology to process transactions off-chain and send only summaries to Ethereum mainnet. This offers reduced fees (typically $0.10-$0.50) with Ethereum's security.

GamesP2P supports Arbitrum as one of its three chains (along with BSC and Polygon) for its balance between security and cost. For Competidores who prioritize Ethereum mainnet security but don't want to pay its high fees, Arbitrum is the intermediate option.

The disadvantage of Arbitrum versus BSC and Polygon is that its fees are higher (though much lower than Ethereum mainnet). For Partidas with small stakes (<5 USDT), fees can represent a significant percentage. For Partidas with medium/large stakes (>10 USDT), Arbitrum is a competitive option.

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Reglas

3 términos

FIDE

Fédération Internationale des Échecs. The international chess federation, founded in 1924. Defines the canonical rules of chess that GamesP2P applies in all its Partidas.

FIDE (Fédération Internationale des Échecs, International Chess Federation) is the world organization governing competitive chess. Founded in 1924 in Paris, today it has 201 national member federations and recognizes the official world champions.

FIDE defines the canonical rules of chess: how pieces move, when a game is a draw, what constitutes checkmate, how the clock is managed, what happens in case of an illegal move, etc. These rules are periodically updated and published in the FIDE Handbook.

GamesP2P applies FIDE rules in all its chess Partidas. The board validates moves against FIDE rules — an illegal move is automatically rejected. In case of a dispute over the interpretation of a rule, GamesP2P arbiters consult the FIDE Handbook as the source of truth. This ensures that GamesP2P Partidas respect the international standard of competitive chess.

Chess

Two-player board game, 100% skill, with no chance post-setup. One of the two canonical games of GamesP2P. Origin: India, 6th century.

Chess is a two-player board game on a 64-square board, with 16 pieces per player (1 king, 1 queen, 2 rooks, 2 bishops, 2 knights, 8 pawns). The objective is to checkmate the opponent's king — threatening it with capture so it cannot escape.

Chess is 100% skill: there are no dice, no hidden cards, no RNG. The outcome depends exclusively on the players' decisions. This makes it ideal for skill-based gaming with real stakes — the better player wins consistently, and ELO is a precise measure of relative skill.

GamesP2P offers chess in three formats: blitz (3-5 minutes per player), rapid (10-15 minutes), and classical (30+ minutes). Partidas are validated against FIDE rules, and ELO is calculated separately for each format (a Competidor may be 1800 ELO in blitz but 1500 in classical). The canonical openings (Italian, Spanish, Sicilian, Queen's Gambit, French, Caro-Kann) are taught in the GamesP2P Academy.

Dominoes

Two-player board game with 28 tiles, 100% skill. One of the two canonical games of GamesP2P. Origin: China, 12th century.

Dominoes is a two-player board game (in its P2P variant) with a set of 28 tiles (double-six). Each tile has two ends with values from 0 to 6. Players alternate placing tiles that match the open ends of the chain. The objective is to be the first to place all tiles, or to have the lowest score in remaining tiles when the game blocks.

Although dominoes has chance in the initial setup (the distribution of tiles at the start is random), after setup it is 100% skill: the decisions of which tile to play, when to block the opponent, when to conserve doubles, are strategic decisions that determine the outcome. This complies with the Prueba del Acto of the Canon Helios.

GamesP2P offers dominoes in standard format (to 100 or 150 points) and regional variants (Latin American, Cuban). The canonical tactics — tile counting, end blocking, doubles management, closing strategy, opponent reading — are taught in the GamesP2P Academy with detailed guides for each level.

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Plataforma

4 términos

KYC

Know Your Customer. Mandatory identity verification process on GamesP2P. Prevents fraud, money laundering, and multi-accounting.

KYC (Know Your Customer) is the identity verification process that Competidores must complete to use GamesP2P with real stakes. It requires: an official identity document (passport, national ID, driver's license), a selfie with the document, and proof of address in some cases.

KYC serves three functions. First: it prevents multi-accounting (a Competidor creating multiple accounts to manipulate matchups or abuse bonuses). Second: it prevents fraud (stolen identity, stolen cards). Third: anti-money-laundering regulatory compliance (in many jurisdictions, platforms handling crypto funds must implement KYC).

GamesP2P completes KYC in minutes (automated verification with specialized providers) for most Competidores. In cases requiring manual review, the process can take 24-48 hours. Without complete KYC, a Competidor can create an account and explore the platform, but cannot deposit or create Partidas with real stakes. This is non-negotiable: the integrity of the ecosystem depends on each Competidor being a real and unique person.

2FA

Two-Factor Authentication. Additional security layer requiring a second factor (authenticator app, SMS) in addition to the password. Recommended for all GamesP2P accounts.

2FA (Two-Factor Authentication) is an additional security layer requiring two proofs of identity to log in: the password (something you know) and a code generated by an authenticator app or sent via SMS (something you have).

GamesP2P recommends 2FA for all accounts, especially for Competidores with significant balances. Without 2FA, if an attacker obtains your password (via a breach of another service, phishing, brute force), they can access your account and withdraw your funds. With 2FA, they also need your physical device — making the attack much harder.

GamesP2P supports 2FA via authenticator app (Google Authenticator, Authy, 1Password) and via SMS. The app option is more secure (SMS can be intercepted via SIM-swap). 2FA can be activated from /profile, and it is also recommended to activate it for withdrawals (in addition to login) — so even if an attacker accesses the account, they cannot withdraw funds without the second factor.

P2P Tournament

Competition of multiple Partidas among several Competidores, with prize pool formed by entry fees (no house contribution). Formats: single elimination, swiss, round-robin.

A "P2P Tournament" is a competition of multiple Partidas among several Competidores (typically 8-64), where the prize pool is formed exclusively from participant entry fees, with no house contribution. This eliminates the conflict of interest that house tournaments have (where the platform wants the player who attracts the most traffic to win).

GamesP2P supports three canonical tournament formats. Single elimination: each Partida eliminates one Competidor, ideal for 8-16 participants. Swiss system: each Competidor plays N rounds against opponents of their same accumulated score, ideal for 16-64. Round-robin (all against all): each plays against all, ideal for 4-8 elite Competidores.

The prize pool is distributed according to a structure published before registration (typically top-3: 50%/30%/20%, or top-4: 40%/25%/20%/15%). Payout to the winner is on-chain: when a Competidor wins, the smart contract transfers the USDT automatically, with no manual platform intervention. This guarantees immediate payout with no conditions (no rollover, no lock-up).

Prize Pool

Set of prizes to be distributed among tournament winners. In P2P tournaments, it is formed by Competidores' entry fees (no house contribution).

The "prize pool" is the set of prizes to be distributed among tournament winners. In a GamesP2P P2P tournament, the prize pool is the sum of Competidores' entry fees, minus a platform commission (typically 5%) that is transparently deducted before distribution.

The distribution structure is published before registration and is immutable: it cannot be changed once the first Competidor registers. The most common structures are: top-3 (50%/30%/20%), top-4 (40%/25%/20%/15%), or top-8 for large tournaments. The Competidor knows before registering exactly how much they earn if they finish first, second, third, etc.

If an external sponsor wants to add money to the prize pool (e.g., a crypto hardware brand), that contribution is added to the gross pool transparently and announced on the tournament page. But the platform never adds its own money to a P2P tournament's prize pool — doing so would create a conflict of interest (the platform would want the player who attracts the most traffic to win, not necessarily the best).

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